SandVox
A downloadable SandVox for Windows, Linux, and Android
** CHECK DEV LOGS **
This is a sandbox game made in godot 4.4, that isn't trying to copy garry's mod, but be a similar product to it. there's 2 maps, modding support, a fully custom sdk for building your mods, multiplayer and Stand alone VR support is to be seen in the further future, but i think it's ready for public testing!
Mods currently support changing the player model, adding new maps, adding new guns, and loading raw scripts as "add-ons", like Linux, I will never blame any mod (other than the addon) for not working, making it so that you could use the oldest mod, on the newest version of SandVox.
Yes the zombie in the SDK has peter's shirt from Your Boyfriend, both me and my boyfriend like the game and it's characters, and this was initally intended to be a easter egg for the hard candy zombie to spawn with, but we never got time to add it.
Discord: https://discord.gg/kUux2jXkzw
V2.5.0 - Overcharged! (And other small stuff)
- Overchared Options Menu Added!
- The overcharge options allows you to mess with anything inside of the world environment related to graphics!
- Added film grain.
- Made Settings save.
- Fixed issue with noclip on touch screen
- Fixed the zombie not playing sounds and showing it's path
- All the options can now be edited from the pause menu
Known Issues
- The Mod installer tab is a bit jank, but I really wanted to get it out ASAP.
- Guns currently do not have icons.
- Car control being funky
- Nowhere to download mods
- Lack of content
- No animations on player
Things I want to add
- More modding capabilities!!
- Multiplayer
- VR port.
- More base game content
- More toolgun mods
- More Cars
- A tutorial for porting Garry's mod Maps into the SandVox SDK
- Better player water Physics
- More Entities
- A proper file manager for installing mods
**Legacy Instructions**
To Install mods, just place them in a "Mods" folder in the appdata/Godot/app_userdata/SandVox or Press Win+R, Paste %appdata%/Godot/app_userdata/SandVox and hit Ok, Make sure to make a folder named "Mods" in that file path!
| Status | In development |
| Platforms | Windows, Linux, Android |
| Author | VSink |
| Genre | Simulation |
| Made with | Godot |
| Tags | Moddable, Sandbox |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
Download
Click download now to get access to the following files:
Development log
- The future of this game.36 days ago
- Androud Support94 days ago
- Future plansJul 19, 2025
- V2.5.0 - Overcharged! (And other small stuff)May 21, 2025
- V2.4.0 - Major Fixes/Additions!May 13, 2025
- V2.3.0 - More modding stuff!May 12, 2025
- V2.2.1 - Mobile Modding Update!!!May 08, 2025
- V2.2.0 - More Modding UpdateMay 08, 2025




Comments
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I firgured out how to add mods and what dir to use can you please upload a prop mod template ? And mabye a video on how to use the SDK. I'm trying to run it on my android using godot for android.
Thanks for the feedback! I'll defenently make a Prop addon for the sdk, however I am unsure about if the sdk would work on android as the sdk is designed to run on a windows pc, however it has been made with low end hardware in mind.
I'll see what i can do about making a android version of the SDK, but it would be limited due to what i can and can't read from non .pck files.
Thank you vary much. It would be amazing if we could use the SDK on android godot to build mods. I don't have a pc so it would be amazing.
the mouse controls are way to sensitive
You can change it in the settings.
thanks but i dont think it should be like that by default
In my testing, the sensitivity is fine, granted all the computers this has been tested on have a low dpi.